The promiscuity of interaction”

This is a brief com­ment on a meet­ing Barry Brown and I hos­ted at Microsoft Research Cam­bridge, titled .

Inter­ac­tion as a a promis­cu­ous concept”: it’s Stu­art Reeves’ phras­ing that nicely cap­tures the sen­ti­ment of our small meeting’s dis­cus­sions. The col­lec­tion of short talks and the emphas­is giv­en to talk­ing (and not just lec­tur­ing), gave rise to a lan­guage of crit­ic­al but pos­it­ive reflec­tion. Rather than delib­er­at­ing on an after’ or post’ inter­ac­tion turn or wave in HCI, inter­ac­tion was seen to still offer a great deal. The con­sensus (led by pos­i­tions from Dav­id Kirk, Abi Dur­rant , Bill Gaver and Stu­art) was it provides us with a device or machinery in com­mon, and, con­cep­tu­ally, there remains much to do with the word that keeps us open to new domains and indeed new (design) pos­sib­il­it­ies. Here, I’m reminded of Isa­belle Stengers use of the phrase a tool for think­ing”. It cer­tainly appears inter­ac­tion (still) provides us with just such a tool.

And yet I felt there was a shared frus­tra­tion (more…)

See this post as one source for the dis­cus­sion.
Kindly atten­ded by, Andy Bouch­er, Barry Brown, Rob Comber, Anna Cox, Abi Dur­rant, Bill Gaver, Elisa Giac­cardi, Kat Jung­nick­el, Dave Kirk, Airi Lamp­inen, Eric Laur­i­er, Lucian Leahu, Chris­ti­an Licoppe, Dave Mar­tin, Mike Michael, Mari­anna Obrist, Stu­art Reeves, Yvonne Rogers, Francesca Sal­vadori, Anja Thieme, Tony Weiser and Alex Wilkie.
Stu­art has pos­ted the notes to his talk here. He has sug­ges­ted this as a com­pli­ment­ary read­ing: Ander­son, B. and Shar­rock, W. (2013). Post­Mod­ern­ism, Social Sci­ence & Tech­no­logy.
Abi ref­er­enced the piece Edge Town” by Hook­er and Kit­chen (2004), in her short talk. She has also sug­ges­ted E. M. Foster’s The Machine Stops’ for fur­ther read­ing. As she explains: [t]his is because this novella con­veys the ideas we dis­cussed about making-and-describing the macro and micro fea­tures of a world (of com­plex medi­ated inter­ac­tions) and, dare I say, the loc­al and glob­al’.  (With the 1:1 scale fea­tures of  inter­ac­tion being the stuff that design­ers can really work with. It man­ages to con­vey the com­plex­ity of a socio-technical sys­tem through depict­ing a few moments of rel­at­ively simple inter­ac­tion with the machine’.  The story also presents truly entangled human and non human bod­ies and their polit­ics, eth­ics, depend­en­cies, faith — and deals more spe­cific­ally with implic­a­tions around trans­par­ency with­in those medi­ated inter­ac­tions. This is des­pite being of it’s time and assum­ing cer­tain dif­fer­ences between people and the nat­ur­al world, and man and machine’.
See, Stengers, I. (2013). Intro­duct­ory notes on an eco­logy of prac­tices. Cul­tur­al Stud­ies Review, 11(1), 183–196.